My Backlog Owns Me: A Field Report From 40+ Unfinished Games
I did a dumb thing this weekend. I opened a spreadsheet and counted my unfinished games. The number is 41. Not 41 games owned — 41 games I started, put maybe six hours into, and abandoned in a save file that now feels radioactive to reopen. I am starting the Backlog Support Group community not as an expert but as a cautionary tale.
Here is the pattern, and I suspect some of you will recognize it. A game gets great reviews. I buy it at full price to reward the developer, feel virtuous for about a day, play the tutorial, and then a different shiny thing comes out and I am gone. The classic example this year for me:
Everyone told me this was the RPG of the year. I believe them. I played the opening, thought this is incredible, and then somehow have not launched it in six weeks. It is not the game. The game is great. It is me. I have a documented inability to be in a committed relationship with a 40-hour game.
The one I actually finished — the exception that taught me something — was this:
And I think I finished it precisely because it is not 40 hours of open-world checklist. It is tight, it respects your time, every level is doing something new, and it ends before it overstays. There is a lesson buried in there about my backlog: maybe the problem is not my willpower, it is that I keep buying enormous games and then feeling guilty. Shorter games get finished.
So here is the community idea, and I would love takers. Each month the Backlog Support Group picks ONE game everybody already owns but never finished, and we all actually play it and check in. Accountability, but for shame-pile games. If that sounds like your particular flavor of problem, come join. Misery loves a co-op partner.